GetPlayerSlotWeapon: Difference between revisions

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retvals= -1, if the player is not connected. Otherwise returns the weapon on the slot. If invalid slt is specified, it returns 0 ( fists )|
retvals= -1, if the player is not connected. Otherwise returns the weapon on the slot. If invalid slt is specified, it returns 0 ( fists )|
relfuncs=*[[GetPlayerSlotAmmo]]|
relfuncs=*[[GetPlayerSlotAmmo]]
*[[GetSlotFromWeaponId]]
*[[GetSlotFromWeaponId]]
}}
}}

Latest revision as of 18:46, 26 November 2022


Description:
This will return the weapon which is at the specified slot of the player


Parameters:

( playerId, slotId )

playerId: The ID of the player whose weapon is to be checked
slotId: The Slot ID ( 0 -9 ) on which the weapon available is to be determined


Return Values:
-1, if the player is not connected. Otherwise returns the weapon on the slot. If invalid slt is specified, it returns 0 ( fists )



Related Functions

The following functions may be helpful as they relate to this function in one way or another.