GetPlayerKeys: Difference between revisions
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(Created page with "{{Welcome| desc=Gets the keys pressed down by the specified player, who is streamed in.| params=<source lang="lua">playerid</source> <poem>::playerid : The ID of the player wh...") |
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params=<source lang="lua">playerid</source> | params=<source lang="lua">playerid</source> | ||
<poem>::playerid : The ID of the player whose keys pressed down you want to obtain.</poem>| | <poem>::playerid : The ID of the player whose keys pressed down you want to obtain.</poem>| | ||
retvals=The keys(same as that returned by player.Key or onPlayerGameKeysChange used in server) of the specified player. Returns '''-1''' if the player does not exist.| | retvals=The [[keys]](same as that returned by player.Key or onPlayerGameKeysChange used in server) of the specified player. Returns '''-1''' if the player does not exist.| | ||
example=<source lang="lua"> | |||
if( GetPlayerKeys(id) & KEY_ONFOOT_FIRE ) | |||
{ | |||
SendChat("Please don't kill me."); | |||
}</source>| | |||
}} | }} |
Latest revision as of 13:45, 25 March 2022
Description:
Gets the keys pressed down by the specified player, who is streamed in.
Parameters:
playerid
playerid : The ID of the player whose keys pressed down you want to obtain.
Return Values:
The keys(same as that returned by player.Key or onPlayerGameKeysChange used in server) of the specified player. Returns -1 if the player does not exist.
Example
if( GetPlayerKeys(id) & KEY_ONFOOT_FIRE ) { SendChat("Please don't kill me."); }