SetConfig: Difference between revisions

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{{!}} 2 {{!}}{{!}} Sends an onfoot-packet to preserve weapon {{!}}{{!}} When the server sets a skin for the NPC on various occasions, the NPC sends an onfoot-packet so that its weapon is not lost (as seen by other players).
{{!}} 2 {{!}}{{!}} Sends an onfoot-packet to preserve weapon {{!}}{{!}} When the server sets a skin for the NPC on various occasions, the NPC sends an onfoot-packet so that its weapon is not lost (as seen by other players).
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{{!}} 3 (Default) {{!}}{{!}} 1 {{!}} 2 {{!}}{{!}} Combined features: Sends an onfoot-packet to the server when a player streams in, and preserves the weapon when the server sets a skin for the NPC.
The default value is 3. Combined features: Sends an onfoot-packet to the server when a player streams in, and preserves the weapon when the server sets a skin for the NPC.|
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retvals=This function always returns true.
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Latest revision as of 15:49, 5 February 2024

This function was added in v1.8 beta and will not work on previous versions.


Description:
Changes automatic behaviour of npc on events like player stream in or skin is changed by server


Parameters:

(value)

value - An integer from following table which can be combined using bitwise OR

SetConfig Function Features
Configuration Value Feature Description
1 Sends an onfoot-packet to server Whenever a player streams in. When an NPC is inside a vehicle, nothing happens.
2 Sends an onfoot-packet to preserve weapon When the server sets a skin for the NPC on various occasions, the NPC sends an onfoot-packet so that its weapon is not lost (as seen by other players).

The default value is 3. Combined features: Sends an onfoot-packet to the server when a player streams in, and preserves the weapon when the server sets a skin for the NPC.


Return Values:
This function always returns true.