StopRecordingPlayerData: Difference between revisions
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relfuncs=*[[StopRecordingAllPlayerData]] | relfuncs=*[[StopRecordingAllPlayerData]] | ||
*[[StartRecordingPlayerData]] | *[[StartRecordingPlayerData]] | ||
*[[StartRecordingAllPlayerData]] | |||
}} | }} |
Latest revision as of 10:41, 20 December 2023
Description:
Stops the recording of the actions of the player started using StartRecordingPlayerData
Parameters:
(playerid)
playerid : The ID of the player whose actions to be stopped recording.
Return Values:
true, if success; false, on failure. Failure means either recording is not progressing/already stopped or player not connected.
Example
function onPlayerCommand(player,cmd,text) { if(cmd=="stoprecord") { local success=StopRecordingPlayerData(player.ID); if(success) ClientMessage("[Recording]Stopped", player, 255, 255, 255); else ClientMessage("Command Failed", player,255, 255, 255); } }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.