Recording Flags: Difference between revisions
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Also | Also | ||
<source lang="lua"> | <source lang="lua"> | ||
REC_STANDARD | REC_STANDARD REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER | ||
</source></big | REC_AFTERLIFE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH | ||
REC_SPYMODE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_PLAYER_COMMAND|REC_PLAYER_CHAT|REC_PLAYER_PM | |||
REC_RACEMODE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_CHECKPOINT_ENTERED|REC_CHECKPOINT_EXITED | |||
REC_RAMPAGE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_PICKUP_PICKED | |||
REC_RIFLERANGE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_OBJECT_SHOT|REC_OBJECT_TOUCH | |||
REC_EVERYTHING REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_OBJECT_SHOT|REC_OBJECT_TOUCH|REC_CHECKPOINT_ENTERED|REC_CHECKPOINT_EXITED|REC_PICKUP_PICKED|REC_PLAYER_COMMAND|REC_PLAYER_CHAT|REC_PLAYER_PM|REC_CLIENTSCRIPT_DATA | |||
REC_ALLNAME REC_NAME|REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_OBJECT_SHOT|REC_OBJECT_TOUCH|REC_CHECKPOINT_ENTERED|REC_CHECKPOINT_EXITED|REC_PICKUP_PICKED|REC_PLAYER_COMMAND|REC_PLAYER_CHAT|REC_PLAYER_PM|REC_CLIENTSCRIPT_DATA | |||
</source></big> | |||
<poem> | |||
Notes | |||
REC_STANDARD Records onfoot updates and vehicle updates | |||
REC_AFTERLIFE npc will die as player death is recorded. it will also be able to spawn automatically. | |||
REC_SPYMODE npc will send exactly the same chat messages and commands (/). Also if player send priv message to a player, npc will search for a player with same name and send priv message. | |||
REC_RAMPAGE Pickup picked datas will be saved. | |||
REC_RIFLERANGE Object shot, Object touch details will be saved | |||
REC_EVERYTHING Every possible actions/chats/cmds/pms/checkpoints/deaths/spawns/client-script-data/pickups/object-touch,shot are saved | |||
REC_ALLNAME REC_EVERYTHING plus the name of player itself. Aimed at creating an npc from rec-file. | |||
</poem> |
Latest revision as of 18:17, 19 December 2023
To be used with StartRecordingPlayerData
REC_NAME 1 REC_SPAWN 2 REC_ONFOOT_NORMAL 4 REC_ONFOOT_AIM 8 REC_VEHICLE_DRIVER 16 REC_VEHICLE_PASSENGER 32 REC_DEATH 64 REC_OBJECT_SHOT 128 REC_OBJECT_TOUCH 256 REC_PICKUP_PICKED 512 REC_CHECKPOINT_ENTERED 1024 REC_CHECKPOINT_EXITED 2048 REC_PLAYER_COMMAND 4096 REC_PLAYER_CHAT 8192 REC_PLAYER_PM 0x4000 REC_CLIENTSCRIPT_DATA 0x8000
Also
REC_STANDARD REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER REC_AFTERLIFE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH REC_SPYMODE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_PLAYER_COMMAND|REC_PLAYER_CHAT|REC_PLAYER_PM REC_RACEMODE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_CHECKPOINT_ENTERED|REC_CHECKPOINT_EXITED REC_RAMPAGE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_PICKUP_PICKED REC_RIFLERANGE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_OBJECT_SHOT|REC_OBJECT_TOUCH REC_EVERYTHING REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_OBJECT_SHOT|REC_OBJECT_TOUCH|REC_CHECKPOINT_ENTERED|REC_CHECKPOINT_EXITED|REC_PICKUP_PICKED|REC_PLAYER_COMMAND|REC_PLAYER_CHAT|REC_PLAYER_PM|REC_CLIENTSCRIPT_DATA REC_ALLNAME REC_NAME|REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_OBJECT_SHOT|REC_OBJECT_TOUCH|REC_CHECKPOINT_ENTERED|REC_CHECKPOINT_EXITED|REC_PICKUP_PICKED|REC_PLAYER_COMMAND|REC_PLAYER_CHAT|REC_PLAYER_PM|REC_CLIENTSCRIPT_DATA
Notes
REC_STANDARD Records onfoot updates and vehicle updates
REC_AFTERLIFE npc will die as player death is recorded. it will also be able to spawn automatically.
REC_SPYMODE npc will send exactly the same chat messages and commands (/). Also if player send priv message to a player, npc will search for a player with same name and send priv message.
REC_RAMPAGE Pickup picked datas will be saved.
REC_RIFLERANGE Object shot, Object touch details will be saved
REC_EVERYTHING Every possible actions/chats/cmds/pms/checkpoints/deaths/spawns/client-script-data/pickups/object-touch,shot are saved
REC_ALLNAME REC_EVERYTHING plus the name of player itself. Aimed at creating an npc from rec-file.