ClaimObjectShot: Difference between revisions
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(Created page with "{{Welcome|desc=Sends a object shot packet to server, so that the object shot is registered.|params=<source>( objectId, weaponId )</source><poem> objectId : The ID of the target object. weaponId : The weapon with which object shot to be registered. </poem>| retvals=true if the object is streamed in, false otherwise | relfuncs=*ClaimObjectShot *IsObjectStreamedIn *GetObjectModel *OnObjectUpdate *OnObjectStreamIn *IsObjectTouchReportEnabled }}") |
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</poem>| | </poem>| | ||
retvals=true if the object is streamed in, false otherwise | | retvals=true if the object is streamed in, false otherwise | | ||
relfuncs=*[[ | relfuncs=*[[ClaimObjectTouch]] | ||
*[[IsObjectStreamedIn]] | *[[IsObjectStreamedIn]] | ||
*[[GetObjectModel]] | *[[GetObjectModel]] | ||
*[[OnObjectUpdate]] | *[[OnObjectUpdate]] | ||
*[[OnObjectStreamIn]] | *[[OnObjectStreamIn]] | ||
*[[ | *[[IsObjectShotReportEnabled]] | ||
}} | }} |
Latest revision as of 12:50, 7 November 2023
Description:
Sends a object shot packet to server, so that the object shot is registered.
Parameters:
( objectId, weaponId )
objectId : The ID of the target object.
weaponId : The weapon with which object shot to be registered.
Return Values:
true if the object is streamed in, false otherwise
Related Functions
The following functions may be helpful as they relate to this function in one way or another.