.rec file: Difference between revisions
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! '''Offset*''' !! '''type''' !! meaning | ! '''Offset*''' !! '''type''' !! meaning | ||
|- | |- | ||
| 0-3 || integer || File identifier, | | 0-3 || integer || File identifier or rec version, ec 03 00 00 (e9 03 00 00 in npcclient v1.5 and e8 03 00 00 in npcclient v1.1 ) (ea 03 00 00 in rec files produced by npcclient v1.7 beta) | ||
|- | |- | ||
| 4-7 || integer || 1 for onfoot recordings, 2 for vehicle recordings | | 4-7 || integer || 1 for onfoot recordings, 2 for vehicle recordings | ||
|- | |- | ||
| 8-11 ^|| integer || Flags | |||
|- | |||
| 12-35 ^$(if Flags&1 is 1)|| integer || (From 1005) Name field | |||
|} | |} | ||
[*]Offset is relative to the beginning of the file. | <poem>[*]Offset is relative to the beginning of the file. | ||
== Data blocks == | [^]This field exist from rec version 1005 onwards only. | ||
[$]The existence of these bytes are depend on other values. | |||
</poem> | |||
== Data blocks (v4) == | |||
<h3 style="font-weight: normal;"> On-foot data </h3> | <h3 style="font-weight: normal;"> On-foot data </h3> | ||
Line 70: | Line 77: | ||
|- | |- | ||
| 66-67 (new) || unsigned short || ammo | | 66-67 (new) || unsigned short || ammo | ||
|- | |||
| 68 || unsigned char || player's Action | |||
|- | |||
| 69 || unsigned char || Reserved for future use | |||
|} | |} | ||
[*]Offset is relative to the datablock | [*]Offset is relative to the datablock | ||
Line 121: | Line 132: | ||
|} | |} | ||
[*]Offset is relative to the datablock | [*]Offset is relative to the datablock | ||
Note: Thanks to [https://team.sa-mp.com/wiki/.rec_file.html samp-npc-wiki-rec-file-data] | Note: Thanks to [https://team.sa-mp.com/wiki/.rec_file.html samp-npc-wiki-rec-file-data] | ||
==Version 1005 (since v1.8)== | |||
For structure of new rec files from v1.8, see [[.rec_file_1005]] |
Latest revision as of 16:28, 14 August 2024
.rec files
The rec files are the files recorded by the VCMP server using the plugin-npc04relxx. Normally, the files are created by recording a player's action. They then can be used by the npc scripts for playback so that the npcs reproduce exactly the same actions. Only rec files in the npscripts/recordings directory can be accessed by the npc scripts, while the rec files created normally lie in a folder also named 'recordings' in the server directory.
General Structure
The .rec file format consists of a header, followed by a non-separated sequence of data blocks. Every data block completely describes the player state at a specific moment, and so the NPC's actions are stored fluently. The data is stored as bytes in little endian order. Single data values can be 1, 2 or 4 bytes long, and so either are bytes, shorts, integers or floats in IEEE-754 format. ).
HEADER[8]DATABLOCK[76]DATABLOCK[76]... ( for on foot recordings, datablock size is 76 in v.1.3 )
File Header
The .rec file header got the same structure for both vehicle and on-foot recordings. It is 8 bytes long, where the first 4 bytes are an integer. It is 1000 for recordings created by the first version (April 2022) of the program, whereas in release v1.4 it is 1001. The other 4 bytes represent an integer which is 1 for on foot recordings and 2 for vehicle recordings.
Offset* | type | meaning |
---|---|---|
0-3 | integer | File identifier or rec version, ec 03 00 00 (e9 03 00 00 in npcclient v1.5 and e8 03 00 00 in npcclient v1.1 ) (ea 03 00 00 in rec files produced by npcclient v1.7 beta) |
4-7 | integer | 1 for onfoot recordings, 2 for vehicle recordings |
8-11 ^ | integer | Flags |
12-35 ^$(if Flags&1 is 1) | integer | (From 1005) Name field |
[*]Offset is relative to the beginning of the file.
[^]This field exist from rec version 1005 onwards only.
[$]The existence of these bytes are depend on other values.
Data blocks (v4)
On-foot data
Offset* | type | meaning |
---|---|---|
0-3 | unsigned integer | time in ms when to apply this block's data |
4-7 | unsigned integer | the players keys |
8-11 | float | player's position x co-ordinate |
12-15 | float | player's position y co-ordinate |
16-19 | float | player's position z co-ordinate |
20-23 | float | player's Angle |
24 | unsigned char | Health |
25 | unsigned char | Armour |
26 | unsigned char | Weapon |
27 | bool | IsCrouching |
28-31 | float | player's speed x co-ordinate |
32-35 | float | player's speed y co-ordinate |
36-39 | float | player's speed z co-ordinate |
40 | bool | IsAiming |
41-44 | float | player's aim direction x co-ordinate |
45-48 | float | player's aim direction y co-ordinate |
49-52 | float | player's aim direction z co-ordinate |
53-56 | float | player's aim position x co-ordinate |
57-60 | float | player's aim position y co-ordinate |
61-64 | float | player's aim position z co-ordinate |
65 (new) | bool | IsReloading |
66-67 (new) | unsigned short | ammo |
68 | unsigned char | player's Action |
69 | unsigned char | Reserved for future use |
[*]Offset is relative to the datablock
Vehicle data
Offset* | type | meaning |
---|---|---|
0-3 | unsigned integer | time in ms when to apply this block's data |
4-5 | unsigned short | Vehicle ID |
6-9 | unsigned integer | player's keys |
10-13 | float | vehicle rotation quaternion x component |
14-17 | float | vehicle rotation quaternion y component |
18-21 | float | vehicle rotation quaternion z component |
22-25 | float | vehicle rotation quaternion w component |
26-29 | float | vehicle position x co-ordinate |
30-33 | float | vehicle position y co-ordinate |
34-37 | float | vehicle position z co-ordinate |
38-41 | float | vehicle speed x component |
42-45 | float | vehicle speed y component |
46-49 | float | vehicle speed z component |
50-53 | float | vehicle Health |
54 | unsigned char | player Health |
55 | unsigned char | player Armour |
56 | unsigned char | player Current Weapon |
57-60 | unsigned integer | vehicle Damage |
61-64 | float | Turret x |
65-68 | float | Turret y |
69-70 (new) | unsigned short | Ammo |
[*]Offset is relative to the datablock
Note: Thanks to samp-npc-wiki-rec-file-data
Version 1005 (since v1.8)
For structure of new rec files from v1.8, see .rec_file_1005