OnPlayerText: Difference between revisions

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(Created page with "{{Welcome| desc=This function is called when any player text something to server using console.| params=<syntaxhighlight lang="lua">(playerid, message)</syntaxhighlight> <poem...")
 
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{{Welcome|
{{Welcome|
desc=This function is called when any player text something to server using console.|
desc=This function is called when any player text something to server using console. The function is called even if NPC sends a text to server using [[SendChat]]|
params=<syntaxhighlight lang="lua">(playerid, message)</syntaxhighlight>
params=<syntaxhighlight lang="lua">(playerid, message)</syntaxhighlight>
<poem>::playerid: The player who send the text to server.
<poem>::playerid: The player who send the text to server.

Latest revision as of 15:52, 9 March 2022


Description:
This function is called when any player text something to server using console. The function is called even if NPC sends a text to server using SendChat


Parameters:

(playerid, message)

playerid: The player who send the text to server.
message: The message the player send to server.


Return Values:
This function does not return any specific values.


Example

function OnPlayerText(playerid, message)
{
	if(message=="come")
	{
	print("Going to player: "+playerid+"\n");
	SendCommand("goto "+playerid);
	}
}