SendOnFootSyncDataLV: Difference between revisions

From NPC for VCMP 0.4 Servers
Jump to navigation Jump to search
No edit summary
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Welcome|
{{Welcome|
desc= Same as [[SendOnFootSyncData]] with the fields like keys, position, health, armour etc of the function used from the Local Values ( calculated from the last packet send to server or modified using [[SetLocalValue]] )|
desc= Modify angle, health or weapon of npc and calling function will make it reflect in server. LV means Local Value or Last Values. It can be modified using [[SetLocalValue]]|
params=<syntaxhighlight lang="lua">NoParams</syntaxhighlight> |
params=<syntaxhighlight lang="lua">NoParams</syntaxhighlight> |
note=This was added in v1.4 and will not work in previous builds.|
example=
<poem>
::Please see [[Attack Script]] for working examples
</poem>|
note=This was added in v1.5 and will not work in previous builds. I_CURWEP, F_ANGLE and I_KEYS are what are called [[Field| fields]].|
relfuncs=*[[SendOnFootSyncData]]|
relfuncs=*[[SendOnFootSyncData]]|
}}
}}

Latest revision as of 08:47, 23 December 2022


Description:
Modify angle, health or weapon of npc and calling function will make it reflect in server. LV means Local Value or Last Values. It can be modified using SetLocalValue


Parameters:

NoParams


Return Values:
This function does not return any specific values.

Important Note:
This was added in v1.5 and will not work in previous builds. I_CURWEP, F_ANGLE and I_KEYS are what are called fields.

Example

Please see Attack Script for working examples

Related Functions

The following functions may be helpful as they relate to this function in one way or another.