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<big>To be used with [[SetLocalValue]]
<big>To be used with [[SetLocalValue]]. I_xx means integer, F_yy means float and V_ means vector.
For example <source inline>GetLocalValue(F_CAR_HEALTH)</source> returns the health of the car in which npc is currently sitting.
<source lang="lua">
<source lang="lua">
I_KEYS  
I_KEYS  
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I_HEALTH
I_HEALTH
I_ARMOUR
I_ARMOUR
I_CURRWEAPON
I_CURWEP
I_AMMO
I_CURWEP_AMMO
I_ACTION (since 1.7 beta2)
V_ONFOOT_SPEED (since v1.6 beta3)
V_AIMPOS (since v1.6 beta3)
V_AIMDIR (since v1.6 beta3)
V_POS
Q_CAR_ROTATION
V_CAR_SPEED
I_CAR_DAMAGE
F_CAR_HEALTH
F_CAR_TURRETX
F_CAR_TURRETY
B_CROUCHING (since v1.8 beta 4)
B_RELOADING (since v1.8 beta 4)
B_AIM_UPDATE (since v1.8 beta 4)  //true for firing
</source></big>
</source></big>

Latest revision as of 18:58, 23 October 2024

To be used with SetLocalValue. I_xx means integer, F_yy means float and V_ means vector. For example GetLocalValue(F_CAR_HEALTH) returns the health of the car in which npc is currently sitting.

I_KEYS 
F_POSX
F_POSY
F_POSZ
F_ANGLE
I_HEALTH
I_ARMOUR
I_CURWEP
I_CURWEP_AMMO 
I_ACTION (since 1.7 beta2)
V_ONFOOT_SPEED (since v1.6 beta3)
V_AIMPOS (since v1.6 beta3)
V_AIMDIR (since v1.6 beta3)
V_POS
Q_CAR_ROTATION
V_CAR_SPEED
I_CAR_DAMAGE
F_CAR_HEALTH
F_CAR_TURRETX
F_CAR_TURRETY
B_CROUCHING (since v1.8 beta 4)
B_RELOADING (since v1.8 beta 4)
B_AIM_UPDATE (since v1.8 beta 4)  //true for firing