Field: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 22: | Line 22: | ||
F_CAR_TURRETX | F_CAR_TURRETX | ||
F_CAR_TURRETY | F_CAR_TURRETY | ||
B_CROUCHING | B_CROUCHING (since v1.8 beta 4) | ||
B_RELOADING | B_RELOADING (since v1.8 beta 4) | ||
B_AIM_UPDATE (since v1.8 beta 4) //true for firing | |||
</source></big> | </source></big> |
Latest revision as of 18:58, 23 October 2024
To be used with SetLocalValue. I_xx means integer, F_yy means float and V_ means vector.
For example GetLocalValue(F_CAR_HEALTH)
returns the health of the car in which npc is currently sitting.
I_KEYS F_POSX F_POSY F_POSZ F_ANGLE I_HEALTH I_ARMOUR I_CURWEP I_CURWEP_AMMO I_ACTION (since 1.7 beta2) V_ONFOOT_SPEED (since v1.6 beta3) V_AIMPOS (since v1.6 beta3) V_AIMDIR (since v1.6 beta3) V_POS Q_CAR_ROTATION V_CAR_SPEED I_CAR_DAMAGE F_CAR_HEALTH F_CAR_TURRETX F_CAR_TURRETY B_CROUCHING (since v1.8 beta 4) B_RELOADING (since v1.8 beta 4) B_AIM_UPDATE (since v1.8 beta 4) //true for firing