FireBullet: Difference between revisions
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FireBullet(26, GetMyPos().x, GetMyPos().y, GetMyPos().z+0.5 ); | FireBullet(26, GetMyPos().x, GetMyPos().y, GetMyPos().z+0.5 ); | ||
</source>| | </source>| | ||
retvals=The function always returns null. | retvals=The function always returns null.| | ||
relfuncs= | |||
*[[FireSniperRifle]] | |||
*[[FireSniperRifleEx]] | |||
}} | }} |
Revision as of 05:57, 8 October 2024
This function was added in v1.8 beta 4 and will not work in previous versions.
Description:
This will send a bullet-fired packet to server.
Parameters:
( weaponid, posx, posy, posz)
weaponid: The ID of the weapon whose bullet is fired
posx : The x co-ordinate of bullet-origin position
posy : The y co-ordinate of bullet-origin position
posz : The z co-ordinate of bullet-origin position
The posx, posy are approximately same as that of npc's position. However posz when given must be slightly greater (+0.5) than npc's z-coordinate.
Return Values:
The function always returns null.
Example
FireBullet(26, GetMyPos().x, GetMyPos().y, GetMyPos().z+0.5 );
Related Functions
The following functions may be helpful as they relate to this function in one way or another.