Recupdate history: Difference between revisions
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| v1 || 1000 || v1.1 || || | | v1 || 1000 || v1.1 || || | ||
|} | |} | ||
The structure of ONFOOT_SYNC_DATA and INCAR_SYNC_DATA as in v1 is as follows: | The structure of `ONFOOT_SYNC_DATA` and `INCAR_SYNC_DATA` as in v1 is as follows: | ||
<source> | <source> | ||
typedef struct _ONFOOT_SYNC_DATA_V1 | typedef struct _ONFOOT_SYNC_DATA_V1 | ||
Revision as of 08:46, 15 August 2024
History
| Recupdate version | Identifier(first four bytes of rec file) | corresponding npcclient-version | Date | Changes |
|---|---|---|---|---|
| v4 | 1004 | 1.7-beta2 | Aug 2023 | Added `byteAction`, `byteReserved` in `ONFOOT_SYNC_DATA` |
| v3 | 1002 | v1.6-alpha | Jan 2023 | Added `wAmmo` in `INCAR_SYNC_DATA` |
| v2 | 1001 | v1.5 | Dec 05, 2022 | Added `bIsReloading`, `wAmmo` in `ONFOOT_SYNC_DATA`, |
| v1 | 1000 | v1.1 |
The structure of `ONFOOT_SYNC_DATA` and `INCAR_SYNC_DATA` as in v1 is as follows:
typedef struct _ONFOOT_SYNC_DATA_V1
{
uint32_t dwKeys;
VECTOR vecPos;
float fAngle;
uint8_t byteHealth;
uint8_t byteArmour;
uint8_t byteCurrentWeapon;
bool IsCrouching;
VECTOR vecSpeed;
bool IsAiming;
VECTOR vecAimDir;
VECTOR vecAimPos;
} ONFOOT_SYNC_DATA_V1;
typedef struct _INCAR_SYNC_DATA_BEFOREV3
{
uint16_t VehicleID;
uint32_t dwKeys;
QUATERNION quatRotation;
VECTOR vecPos;
VECTOR vecMoveSpeed;
float fCarHealth;
uint8_t bytePlayerHealth;
uint8_t bytePlayerArmour;
uint8_t byteCurrentWeapon;
uint32_t dDamage;
float Turretx;
float Turrety;
} INCAR_SYNC_DATA_BEFOREV3;