Recupdate history: Difference between revisions
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| v1 || 1000 || v1.1 || || | | v1 || 1000 || v1.1 || || | ||
|} | |} | ||
The structure of ONFOOT_SYNC_DATA and INCAR_SYNC_DATA as in v1 is as follows: | The structure of `ONFOOT_SYNC_DATA` and `INCAR_SYNC_DATA` as in v1 is as follows: | ||
<source> | <source> | ||
typedef struct _ONFOOT_SYNC_DATA_V1 | typedef struct _ONFOOT_SYNC_DATA_V1 |
Revision as of 08:46, 15 August 2024
History
Recupdate version | Identifier(first four bytes of rec file) | corresponding npcclient-version | Date | Changes |
---|---|---|---|---|
v4 | 1004 | 1.7-beta2 | Aug 2023 | Added `byteAction`, `byteReserved` in `ONFOOT_SYNC_DATA` |
v3 | 1002 | v1.6-alpha | Jan 2023 | Added `wAmmo` in `INCAR_SYNC_DATA` |
v2 | 1001 | v1.5 | Dec 05, 2022 | Added `bIsReloading`, `wAmmo` in `ONFOOT_SYNC_DATA`, |
v1 | 1000 | v1.1 |
The structure of `ONFOOT_SYNC_DATA` and `INCAR_SYNC_DATA` as in v1 is as follows:
typedef struct _ONFOOT_SYNC_DATA_V1 { uint32_t dwKeys; VECTOR vecPos; float fAngle; uint8_t byteHealth; uint8_t byteArmour; uint8_t byteCurrentWeapon; bool IsCrouching; VECTOR vecSpeed; bool IsAiming; VECTOR vecAimDir; VECTOR vecAimPos; } ONFOOT_SYNC_DATA_V1; typedef struct _INCAR_SYNC_DATA_BEFOREV3 { uint16_t VehicleID; uint32_t dwKeys; QUATERNION quatRotation; VECTOR vecPos; VECTOR vecMoveSpeed; float fCarHealth; uint8_t bytePlayerHealth; uint8_t bytePlayerArmour; uint8_t byteCurrentWeapon; uint32_t dDamage; float Turretx; float Turrety; } INCAR_SYNC_DATA_BEFOREV3;