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(Created page with "==History== <poem> v4 ONFOOT sync data new fields -> uint8_t byteAction, uint8_t byteReserved INCAR sync data -> no change v3 ONFOOT -> no change INCAR ->uin16_t wAmmo v2 ONFOOT -> uint8_t bIsReloading, uint16_t wAmmo INCAR -> no change v1 ONFOOT and INCAR was as below: </poem> <source> typedef struct _ONFOOT_SYNC_DATA_V1 { uint32_t dwKeys; VECTOR vecPos; float fAngle; uint8_t byteHealth; uint8_t byteArmour; uint8_t byteCurrentWeapon; bool IsCrouching; VECTOR...") |
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==History== | ==History== | ||
{| class="wikitable" | |||
! Version !! Code !! Name !! Date !! Changes | |||
|- | |||
| v4 || 1004 || 1.7-beta2 || Aug 2023 || Added `byteAction`, `byteReserved` in `ONFOOT_SYNC_DATA` | |||
|- | |||
| v3 || 1002 || v1.6-alpha || Jan 2023 || Added `wAmmo` in `INCAR_SYNC_DATA` | |||
|- | |||
| v2 || 1001 || v1.5 || Dec 05, 2022 || Added `ONFOOT_SYNC_DATA`, `bIsReloading`, `wAmmo` | |||
|- | |||
| v1 || 1000 || v1.1 || || | |||
|} | |||
<poem> | <poem> | ||
v4 | v4 |
Revision as of 08:43, 15 August 2024
History
Version | Code | Name | Date | Changes |
---|---|---|---|---|
v4 | 1004 | 1.7-beta2 | Aug 2023 | Added `byteAction`, `byteReserved` in `ONFOOT_SYNC_DATA` |
v3 | 1002 | v1.6-alpha | Jan 2023 | Added `wAmmo` in `INCAR_SYNC_DATA` |
v2 | 1001 | v1.5 | Dec 05, 2022 | Added `ONFOOT_SYNC_DATA`, `bIsReloading`, `wAmmo` |
v1 | 1000 | v1.1 |
v4
ONFOOT sync data new fields -> uint8_t byteAction, uint8_t byteReserved
INCAR sync data -> no change
v3
ONFOOT -> no change
INCAR ->uin16_t wAmmo
v2
ONFOOT -> uint8_t bIsReloading, uint16_t wAmmo
INCAR -> no change
v1
ONFOOT and INCAR was as below:
typedef struct _ONFOOT_SYNC_DATA_V1 { uint32_t dwKeys; VECTOR vecPos; float fAngle; uint8_t byteHealth; uint8_t byteArmour; uint8_t byteCurrentWeapon; bool IsCrouching; VECTOR vecSpeed; bool IsAiming; VECTOR vecAimDir; VECTOR vecAimPos; } ONFOOT_SYNC_DATA_V1; typedef struct _INCAR_SYNC_DATA_BEFOREV3 { uint16_t VehicleID; uint32_t dwKeys; QUATERNION quatRotation; VECTOR vecPos; VECTOR vecMoveSpeed; float fCarHealth; uint8_t bytePlayerHealth; uint8_t bytePlayerArmour; uint8_t byteCurrentWeapon; uint32_t dDamage; float Turretx; float Turrety; } INCAR_SYNC_DATA_BEFOREV3;