RequestClassAbs: Difference between revisions

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(Created page with "{{v1_8_beta}} {{Welcome|desc=Request a class by specifying its absolute class ID (0,1,2,3,4,..) rather than choosing it relatively (-1,0,1) through RequestClass. This function must be called when npc is not spawned. Calling it when npc is spawned has no effect.| params=<source lang="lua">(classId)</source> <poem> :: classId : The ID of the class to select </poem>| retvals=true, on success and false, on failure (classId out of range)| example=<source lang="lua"> </so...")
 
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retvals=true, on success and false, on failure (classId out of range)|
retvals=true, on success and false, on failure (classId out of range)|
example=<source lang="lua">
example=<source lang="lua">
function OnPlayerDeath(playerid)
{
if(playerid==GetMyID())
        RequestClassAbs(3);
}
</source>|
</source>|
relfuncs=*[[RequestClass]]
relfuncs=*[[RequestClass]]
*[[OnNPCClassSelect]]}}
*[[OnNPCClassSelect]]}}

Revision as of 15:50, 7 February 2024

This function was added in v1.8 beta and will not work on previous versions.


Description:
Request a class by specifying its absolute class ID (0,1,2,3,4,..) rather than choosing it relatively (-1,0,1) through RequestClass. This function must be called when npc is not spawned. Calling it when npc is spawned has no effect.


Parameters:

(classId)

classId : The ID of the class to select


Return Values:
true, on success and false, on failure (classId out of range)


Example

function OnPlayerDeath(playerid)
{
	if(playerid==GetMyID())
        RequestClassAbs(3);
}

Related Functions

The following functions may be helpful as they relate to this function in one way or another.