Keys: Difference between revisions

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Line 19: Line 19:
| 1024|| KEY_ONFOOT_SPRINT
| 1024|| KEY_ONFOOT_SPRINT
|-
|-
| 2176|| KEY_ONFOOT_JUMP
| 2048|| KEY_ONFOOT_JUMP
|-
|-
| 4096 || KEY_ONFOOT_RIGHT
| 4096 || KEY_ONFOOT_RIGHT
Line 52: Line 52:
|-
|-
| 65536|| KEY_INCAR_SUB_MISSION
| 65536|| KEY_INCAR_SUB_MISSION
|-
| 0 || KEY_NONE
|}
|}

Latest revision as of 15:01, 25 January 2024

The following constants (on right hand side ) can be used in npc scripts in the place of keys. You may not put quotes around the constants.

Key Value Macro
1 KEY_ONFOOT_AIM
2 KEY_ONFOOT_NEXTWEP
4 KEY_ONFOOT_PREVWEP
64 KEY_ONFOOT_PUNCH
288 KEY_ONFOOT_CROUCH
576 KEY_ONFOOT_FIRE
1024 KEY_ONFOOT_SPRINT
2048 KEY_ONFOOT_JUMP
4096 KEY_ONFOOT_RIGHT
8192 KEY_ONFOOT_LEFT
16384 KEY_ONFOOT_BACKWARD
32768 KEY_ONFOOT_FORWARD
65536 KEY_ONFOOT_LOOKBHND
1 KEY_INCAR_HANDBRAKE
2 KEY_INCAR_LOOKRIGHT
4 KEY_INCAR_LOOKLEFT
8 KEY_INCAR_LEANDOWN
16 KEY_INCAR_LEANUP
1024 KEY_INCAR_FORWARD
288 KEY_INCAR_HORN
2176 KEY_INCAR_BACKWARD
4096 KEY_INCAR_RIGHT
8192 KEY_INCAR_LEFT
65536 KEY_INCAR_SUB_MISSION
0 KEY_NONE