.rec file 1005: Difference between revisions
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===spawn data ( | ===spawn data (3 bytes)=== | ||
{| class="wikitable" style="margin:auto align:left" | {| class="wikitable" style="margin:auto align:left" | ||
! Offset* || Value ||Type | ! Offset* || Value ||Type | ||
Revision as of 15:45, 18 December 2023
New Structure of Rec Files
| Offset | Name | type |
|---|---|---|
| 0-3 | Version | Unsigned Integer |
| 4-7 | Recording Type | Unsigned Integer |
| 8-11 | Flags | Unsigned Integer |
| 12-35^ | Name | if (Flags&1) == 1 char*, 24 bytes. |
| 36-40 (or 12-16) | General Datablock | See General Datablock section |
| 41- _ (or 17- _) | One of SpawnData, CommandData, PickupData, PrivMsgData, CheckpointData, ObjectTouchData, ObjectShotData, DeathData,VechicleEnterData | See appropriate sections |
| ... | ... |
General Datablock
| Offset* | Name | type |
|---|---|---|
| 0-4 | Time | Unsigned Integer |
| 5 | Packet Type | 1 for Spawn Data, 2 for Death Data,.. See table Packet Types |
Packet Types
| Value of Packet Type | Corresponds to | has trail data |
|---|---|---|
| 1 | Spawn Data | |
| 2 | Death Data | |
| 3 | Vehicle Exit Data | |
| 4 | Vehicle Enter Request | |
| 5 | Vehicle Entered Data | |
| 6 | on-foot update data | |
| 7 | on-foot update aim | |
| 8 | driver update | |
| 9 | passenger update | |
| 10 | player command data | yes |
| 11 | player chat data | yes |
| 12 | player pm data | yes |
| 13 | clientscript data | yes |
| 14 | pickup picked data | |
| 15 | checkpoint entered | |
| 16 | checkpoint exited | |
| 17 | object touch | |
| 18 | object shot data | |
| 19 | disconnection data |
spawn data (3 bytes)
| Offset* | Value | Type |
|---|---|---|
| 0 | team | unsigned char |
| 1-2 | skin | unsigned short |