StartRecordingPlayerData

From NPC for VCMP 0.4 Servers
Revision as of 16:45, 1 April 2022 by Habi (talk | contribs)
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Description:
Starts recording player movements to a file which can be reproduced by an NPC


Parameters:

(playerid, recordtype, recordname[])

playerid : The ID of the player whose actions to be recorded
recordtype : The type of the recording.
recordname : The name of the file which will store the data. The file will be saved in npcscripts/recordings with an automatically added .rec extension.


Return Values:
true, on success and false, on failure. Failure means the player is not connected.


Example

function onPlayerCommand(player,cmd,text)
{
	if(cmd=="ofrecord")
	{
		if(player.IsAdmin==false)
		{
			ClientMessage("You need Admin privilege to use this command",player,255,255,255);
			return;
		}
		if(player.Vehicle)
		{
			ClientMessage("You cannot be in vehicle when using this command",player,255, 255, 255);
			return;
		}
		if(!text)
		{
			ClientMessage("Usage: /ofrecord filename",player,255, 255, 255);
			return;
		}
		local success=StartRecordingPlayerData(player.ID, PLAYER_RECORDING_TYPE_ONFOOT, text);
		if(success)
			ClientMessage("[Recording]Started",player,255, 255, 255);
		else 
			ClientMessage("Command Failed", player, 255, 255, 255);
	}else if (cmd=="vrecord")
	{
		if(player.IsAdmin==false)
		{
			ClientMessage("You need Admin privilege to use this command",player,255,255,255);
			return;
		}
		if(!player.Vehicle)
		{
			ClientMessage("You must be in a vehicle to use this command",player,255, 255, 255);
			return;
		}
		if(!text)
		{
			ClientMessage("Usage: /vrecord filename",player, 255, 255, 255);
			return;
		}
		local success=StartRecordingPlayerData(player.ID, PLAYER_RECORDING_TYPE_DRIVER, text);
		if(success)
			ClientMessage("[Recording]Started",player, 255, 255, 255);
		else 
			ClientMessage("Command Failed", player,255, 255, 255);
	}else if(cmd=="stoprecord")
	{
		local success=StopRecordingPlayerData(player.ID);
		if(success)
			ClientMessage("[Recording]Stopped",player, 255, 255, 255);
		else 
			ClientMessage("Command Failed", player,255, 255, 255);
		
	}
}

Related Functions

The following functions may be helpful as they relate to this function in one way or another.